Rules for success


It has been quiet around here, been fairly busy ingame though. Seeking ways to make our industry programs more time efficient and activating people to take some roles. Being a director in my corp has taken quite some time away from actually playing the game and shooting things. The main pitfall being that I was doing most of the hauling and trading. Even so much that I had totally missed that the targeting icon had changed. Only to discover it was now round, as early as the end of february :)

I was ratting in Providence and while I was looking at all the pretty icons and such I managed to get blown up, twice! Thinking I could reship immediately I looked at the market and I was quickly disappointed. Man, things are expensive out there. Even high end minerals like Zydrine and Megacyte are way above the average of Jita and Amarr. I was under the assumption that people in null sec mined ABC ores… apperantly not enough. Anyway, I decided to leave the ratting for a bit and go back to trading again. I ordered some T2 modules from my regular supplyer. Mostly damage support modules like tracking enhancers and ballistic control systems. It will take awhile  for those items to sell though, as the market is much slower out in null sec where only allies can dock and purchase.

Image credits: Be an Entrepeneur

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Little things

Can this be changed:


to this:


On behalf of the industry division, thanks ;-)

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2012 Industry Report

Spacing Guild Convoy

Spacing Guild Convoy

The Technocrats division of the Bene Gesserit Chapterhouse has seen an active 2012. It’s a bit early to start looking back as I only started logging division data in february. But New Year is as good a moment as any and I would like to give a heads up to all the people that have been involved or just starting out in our division.

The Technocrats main function in the past year was cycling ISK around. We provide an easy way for our members to sell of their loot in any basic form,  PI,  minerals or salvage.

After that we made either POS fuel or T1 ships out of it.

But on to the numbers:

O, no! that’s red numbers. Don’t worry we are doing perfectly fine. The main reason the numbers show this way is due to the tools we use. It does not account for items being sold on the open market. That is because our production tool is based on our mineral by price from our corporation members. What also isn’t mentioned is that we build 29 capital ships from Orca’s and Rorquals to Carriers. Totalling our T1 construction at 776 ship hulls.

Unfortunately I did not take a screenshot of the ingame wallets  last year, but from memory I can tell you we own about the same amount of  ISK, And on top of that we invested in all sorts of things and we ran POS’s through out the year. So Technocrats is running on a profit.

For 2013 we will expand our business of building fitted ships. We already made some fitted drakes and are working on a fitted Revelation. In these projects the hull get’s made by the corporation and most of the fitting will be bought from, and provided by the corporation members personally. Hopefully this will guide people in building stuff that’s actually usefull to build for the (local) market.

The reason I take this project approach is that it will create nice round batches of content. It will be easier to manage as setting up a whole line of T2 production with the resulting accounting spreadsheets. Which is frankly way to much hassle to set up. But that will be the topic of the next blog post: Spreadsheet Fu.

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Hidden Numbers

Every week I discover something fresh. Mynna wrote an article on The called: “Adressing the tritanium problem”.

She’s writing a series of articles on how to improve and facilitate industry in null sec.

The most eye opening thing for me was that there is a ratio of mineral amounts in items and that it’s defined by Megacyte.


– BS Ratio’s

As you can see not all levels of battle ships are created equal, and the same applies to carriers:


Maybe this explains why no one want’s to buy the Nidhoggur we build last month. ;-)


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Capital component ratio

In carrier production we recently changed our production proces. We now build batches of four carriers. The batch process has a few stages: Aqcuiring minerals, moving minerals, building components and finally the ship hulls. Instead of taking on orders from our pilots, when ever they feel like getting a new capital vessel. This batch production eliminates the problem of having to allocate and transport minerals for each  hull apart. And it creates a new one. There is a bottle neck in the process! Where we have to build more Capital drone bays as any other component. Our carrier BPO’s require the following:

Now how many  Capital drone bay BPO’s does one need? Blake over at k162 wrote an excellent piece recently about this and I figured I should apply his research to my situation. Where Blake makes his batches build within the week I figured two weeks would be enough for my corporation. Most carrier BPO’s build in under two weeks, so that would nice analogy.

So there it is, 12 days to build all components with some room for delays. And some down time to make component copies for the odd orca and personal projects.

Ofcourse one could go more hardcore into Capital production,  and turn over lot’s more minerals and ISK. But for now that’s not the aim of our corporation or this project for that matter.

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Moving up

Since september I moved up in the ranks of our corporation. It took some effort to get here, but I’ve been promoted to director of Industry or as our corporation likes to call it Mashiekh of Tleilax. Our corporation has branded it self after parts of the Dune universe, but you probably already guessed that.

It’s quite a task to try and reorganize and activate some 15 care bears with a real life. But so far we are making good progress.

My first test to see if everyone was willing to put some time in was to set them on improving our BPO collection. For the first time since I got to the corporation I could not find a free lab on our POS’s. 

Our capital program is starting to flesh out. I adopted a batch type of approach, and my hope is we get less downtime on our BPO’s and eventually can buy some new ones. The idea here is that we collect all minerals at once and then build all the parts at once. The first batch with the Rorqual and the Thanatos took us a week to build all the parts with two builders. This was mainly due to making 56 Capital Dronebay’s with one BPO. Fortunately we found another one catching dust in a container in the Directors Hangar. So we are researching that one now.

I’ve been looking at buying our last missing BPO Capital Shield Emitter, as we have been buying BPC’s to build those parts. Not sure if it’s worth the ISK to buy one really. A 5 run BPC cost around 3 mil ISK. On average  I spend like 5 mil per hull on it. Would have to build over 200 hulls to spend the 1.176 bil the BPO will cost us.

Having the BPO will relieve us from searching for BPC’s  15 odd jumps away though. But that’s a consideration for next month when I hope to have some more cash on hand to invest with.

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Memorial EvE style

“In EVE, really big internet spaceships require another player to 
set up a beacon so that they can jump between systems. 
The symbolism of lighting a bunch of cynos is that they are 
calling out to the pilot who will never come home again.”

For non-EVE players:

“In EVE really big internet spaceships can’t travel between solar systems like smaller ships can so they require another player to set up what is essentially a beacon so they can instantaneously jump to it.

If you set your map to show active cynos, then stars glow turquoise, glowing brighter and bigger if there are more cynos. With 201 cynos in system, it glowed bright enough to cover most of the galaxy.

So the symbolism of lighting a bunch of cynos is that they are calling out to the pilot who will never come home again.”
I thought this significant enough to repost. I noticed the pic first through Eve-Fail. The wording with the picture just hit me right there… So I wanted to save it here too.

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